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The time of heroes is at an end. Evil, now, is on the rise!

Lords of Nether is a Dungeon Management and RTS hybrid game that puts you in the role of a malevolent Netherlord, on their quest to conquer the world of Man! Build elaborate dungeons, gather armies of dark minions, defend your evil lair from invading heroes and then retaliate in turn, by sending your forces to wreak havoc on the Overworld and claim it for your own! The world lies within your reach, Lord!

The Lords

The player will have a choice between one of Four legendary evils to take the role of. Ancient, powerful demigods known as the Netherlords. The Netherlord is the linchpin of the gameplay in Lords of Nether. They represent the player in the world and are central to gameplay. They are powerful combatants and grow even more so over time ,as they gain experience and level up. As they level up, a Lord will also grant benefits such as increasing the population capacity of your dungeon as well as other boons more specific to them, which affect the player’s specific playstyle.

Lord Mordred

Lord Belial

Unrevealed

Unrevealed

Lords also have access to a great variety of magic, some shared among all, such as the ability to summon Kobolds to their dungeon and some specific to the Lord. All of these spells will cost Mana, which recharges over time or can be helped by dark means. Spells also have different limitations, some can be cast anywhere, some can only be cast on terrain owned by the Lord and others still can only be cast at a certain distance from the Lord.

The Netherlord is integral and must be protected at all costs, for their death marks the end of their conquest of Antioch. Luckily, Lords are in the possession of powerful artifacts of arcane and profane power known as Soulstones – large crystals that are bound to the Lord’s soul and may return them to life should they fall in combat. Doing so will however damage the Soulstone and all damage to it is irreversable, giving you a limited opportunity for mistakes. The Soulstone will also grow stronger as your Lord does, helping them survive being felled multiple times.

The Minions

There are many foul things lurking in the dark corners of the world, waiting to join your ranks and lay waste to humanity and it’s allies at your behest! You will need to provide the necessary things for these minions to desire entering your dungeon and once there, they will require things such as sleep and food, to name a few. You will need to provide for these needs to keep your minions happy, while they train to grow stronger and eventually help you destroy your enemies. Bellow are a few examples of the minions you will be able to command in Lords of Nether

The Goblin

Goblins may be small, but they are vicious and cunning. Their diminutive stature does not make them the best fighters and that is a fact they are keenly aware of as they will prefer to strike when the odds are stacked in their favor. Alternatively, a goblin is quick to recognize when the odds are stacked against them and they have no illusions of bravado, leading them to quickly flee in terror. Some call this cowardice, others call it good sense. We will let you decide.

The Grindylow

Grindylows are small amphibian minions of dark fae origin, usually found in swampy areas. They have a great affinity with water, being the only minions who are not slowed by crossing it. In addition, living in the wild, untamed and dangerous areas that they do, they have developed an innate ability to commune with and tame even the strangest and most dangerous of beasts Antioch has to offer. This process is not without risk, but this beastmastery can often compliment their own skillset, as Grindylows are small and frail and prefer to attack from a distance using their venomous spit.

The Hag

Slinging foul curses from the back lines at foes, or even at your own minions when bored, as well as a wicked and foul disposition make Hags difficult to tolerate. However, minions will usually endure itching curses and visions of apparitions for the healing tonics that Hags carry with them. Be they used in combat or laced into the food of your minions as Hags man the kitchen, it is a boon that often outweighs the negatives of this feathered crone. They are also good researchers, helping you advance your dark machinations early on.

The Troll

Trolls may seem brutish and coarse and for the most they are, however their appearance belies an extremely keen and creative mind. They are normally solitary creatures and will require a certain amount of space to themselves to feel comfortable, but their ability to craft defenses is indispensable for your dungeon. While Trolls are not creatures who prefer to engage in direct combat, often letting their heavily trapped lairs do the work for them in the wild, they have no problems holding their own when push comes to shove. They are extremely tough and albeit slow, their attacks hit hard, especially against armored foes.

The Dungeon

The Dungeon is your Home, your base of operations and where your dark conquest begins. Here, deep in the Underworld, your Kobolds will diligently move the very earth at your behest and build vast, complex and deadly dungeons, which serve not only to house, maintain and strengthen your dark armies, but also to be the grave of the wretched heroes who dare assail your underground domain. The Underworld however is still fraught with peril, however and you will have to carve it out for yourself piece by bloody piece. Mine it’s riches, slay the dangerous fauna that inhabits it and fight your way past enemy defenses even down here, in the dark.

The Lair

The Lair is where Monster minions make their homes. They will return here when tired or injured in order to sleep and recuperate. Not all minions enjoy sharing space with others and you may have to figure out a way to keep them apart to prevent problems, but such challenges are nothing to a Netherlord.

The Feast Hall

In the Feast Hall, all minions who have the need to feed will gather to do so. The Kitchen must be manned for minions to receive food and this can be done be either a simple Kobold or a Hag, who will contribute her healing, if less than savory touch to the meals of your minions. Later, more varied uses may be unlocked for the Feast Hall via additional furnishings!

The Barracks

Here minions come to hone their skills. Some do so of their own volition, others have to be told. While all minions can use the basic Combat Dummy to train, those with different skillsets, such as ranged or spellcasting minions will do so slower and train to a lower cap unless using their preferred equipment. However, minions can only attain experience up to level 5 using the furnishings of this room and further experience will have to be acquired in different ways.

The Library

Musty tomes of forbidden knowledge line the shelves of your Libraries! The will undoubtedly attract the attention of Warlocks to your dungeon, who greatly covet any knowledge that can bring them greater power and understanding of the arcane. They, along with a choice few other minions are capable of performing research within these dusty halls, granting you further tools on your dark conquest.

All this and much much more awaits you in Lords of Nether! We are working hard each and every day to build a game and an experience that will stay with you for years to come! We are pouring our hearts, souls and passion into this work and hope that you will enjoy it as much as we do!

More content will be revealed in time, so stay tuned!

In the meantime, fight well, my Netherlord, there is much to do!
~The Lords of Nether Team

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